Monday 4 August 2008

Its been waayyyyyyyyyyyy too long



I couldn't agree more, well alot of things have been happening.

In the last two months, I've been working through alot of school and exams (Reason why there was no update in May, June, but I guess July was a break). But my time has not been wasted.

Secondly, I've been working on a 100% CGI Episode of Prophecy, so that takes a while :P, I've still got the blade and stuff to do, so thats about it.

Now, I've been rendering the past month on 1200x600 (Nearly double NTSC and PAL widescreen). Then, I've figured out how to do 3D Nebulas as such, and making more models from my ships.

Thats all for now, until I get some more free time XD

Sunday 27 April 2008

Combat Teaser!

Finally! You've always seen my ships, seen them move about, but how about interact?
This video teases what I have learned in combat so far ;)...

Monday 21 April 2008

The most, craziest, complex render ever :P...




Reach and The Pillar Of Autumn. Trying my new visuals ;)...

P,S-

Its also for a project...

But not many updates, but I'll be on to something soon enough.

Sunday 9 March 2008

Real Time Everything!

My, time does fly, anyway I have a short y sweet update for today. Recently, I have learned how to apply real-time reflections AND shadowing (Yup! Real Time!) to all of my work!

Thats all for this week, but its a beautiful device that I can apply to my future work! Next update I hope to have more!

Thursday 10 January 2008

I've always wanted to see reach....

And I am back! Its been awhile, but I have been busy with projects such as Prophecy and working on my own Halo models, but yes I have successfully textured all of my models! After months of working and perfecting.

This is one of two videos, this one being UNSC Ships, and the next with Covenant Ships, all of the space scenery is by me along with the planet reach!

Otherwise, have a happy new year, and I look forward to more updates with even more amazing CGI!


EDIT- HBO SPOTTED!